TDM in Call of Duty: Black Ops 7 looks simple on paper, but you'll learn fast it's not just about snapping first. If you're getting farmed off spawn, you're not "unlucky," you're readable. Clean aim matters, sure, but the real jump comes when you start thinking two steps ahead, managing space, and picking fights that actually pay off. If you want a low-stress way to sharpen that rhythm, some players buy BO7 Bot Lobbies to dial in routes, recoil, and timing without the constant chaos of a sweaty public match. Own the map, don't tour it Most bad TDM games feel the same: you spawn, sprint, die, repeat. That loop usually means you're drifting through the middle with no plan. Instead, pick a side lane, lock down a power angle, and let the other team walk into your setup. Watch your teammates, too. When you see your team flooding one half of the map, assume spawns are about to flip and your "safe" backline won't be safe for long. A quick glance at the minimap, a killfeed burst, then you rotate. Not late. Early. That's how you stop getting shot in the spine. Grenades win fights before bullets do People die with full equipment all the time. It's wild. Use your lethal to clear the piece of cover you know they're glued to, and use your tactical to make the gunfight unfair. Flash, swing. Stun, swing. Smoke, cross. Even if you don't get the kill, you force movement, and movement creates mistakes. If you're pushing a tight doorway, don't "hope" your aim bails you out. Toss first, then go. And if you're getting chased, drop something on the route behind you. Buy yourself two seconds. Two seconds is a whole lifetime in TDM. Move like you want to live You don't need to do circus slides every corner, but you do need to stop taking straight-line duels. Shoulder peek, back off, re-challenge from a different pixel. If you lose the first bullets, don't ego it. Break line of sight, reset, and come back from a new angle. I also try not to stack with teammates unless we're trapping a lane; clumping just feeds multi-kills and streaks. Stay close enough to trade, far enough that one grenade doesn't delete you both. Simple, but it works. Streaks and loadouts that actually fit the lobby Pick streaks that help you win the next gunfight, not just the highlight reel. Info tools are underrated because they keep you alive, and alive players score. Then add one "closer" streak for when you're rolling. Same with guns: if the other team is playing tight and fast, don't be stubborn with a slow setup. Swap to something that handles close range. If they're holding long sightlines, slow it down, take the longer lanes, and make them move. And if you're trying to learn faster, you can treat matches like reps—build habits, not excuses—whether that's in public games or by getting practice time through u4gm CoD BO7 Bot Lobbies so you can focus on decision-making instead of nonstop spawn chaos.